Author: L Cartledge

Glossary of Words
Exemplified- examples are given.
Occurrences– Things that take place.
C-P-A approach - using the concrete (hands on equipment), pictorial (in picture form) and abstract (written as a sum/equation)
Manipulatives– resources we use with pout hands such as, counting blocks,/unifx, counting beads, diennes, paper.
Consolidation– to go over again so we are more likely to remember it.
Heuristics– problem solving using your head and not written methods.

Rock stars Times Tables Practise Online
Practise times tables online at ‘Rock Stars Times Tables’. Lost your username/password? Ask your teacher.

Bedford Drive
Primary School
Maths- No Problem!
Maths Games & Activities

At Bedford Drive we follow the Maths –No Problem Singapore Maths as this has proven to help children build a deeper understanding of maths. The images below show what is included in lessons and why.

Please see the glossary at the back of the booklet for unusual words.

Card Games

42
Deal out 5 cards per person. Leave the rest in a stack facing down as a draw pile.
Players can leave their cards facing up. Players must have 5 cards at all times. Each player looks at their cards and adds up the points in their hand.
In the photo
Player 1 has 5 + 6 + 6 + 7 + 10 = 34 points. Player 2 has 10 + 9 + 1 + 5 + 1 = 26 points.
The player to the left of the dealer starts. He takes one card from the top of the middle pile, and turns it over. He decides whether or not he wants to keep it. If he wants to keep it, he must swap it with and discard one of his other cards. If he does not want it, he can simply put it in the discard pile. Either way, he can only have 5 cards at one time.
The aim is to be the first to 42.
For younger players the target number could be 12 using only 3 cards each.
•http://www.cuppacocoa.com/math-game-42/

Build a Number
Use a pack of cards. Remove the face cards when playing with younger children; with older childrenJack=11, Queen=12, King=13, Joker= 0
1). Take it in turns to select a target card between 1 and 30.
2). Turn over the top five cards so they are faced up.
3). Players make number sentences using all five cards using + - x and ÷. (Younger children use lower targets and less cards turned over).
For example: Target=20 cards faced up= 5,5,6,2,1 (Ace)
5x2+5+6-1 or 6x5—(2x5x1) or (6X2) X5 + (5x1)
First to make the target keeps the cards. If no one can find a way to make 20 in 1 minute flip another card over.

How can you help your child?
Some people didn’t have a good experience of maths in school and as a result they say ‘ I don’t like maths’ or ‘I can’t do maths’. Please don’t every say this in front of your child as we want them to have a better experience, appositive mind-set and to enjoy their learning.
Number and Playing Card Games -Playing some of the games in this booklet at home will help your child’s understanding of number and developmental skills whilst having fun.

Snap
You need two packs of 0-10 cards (or square pieces of paper with the numbers written on ).
Older children might use 0-20.
Deal the cards out equally between players. Do not look at the cards.
Game 1). To help recognise the numbers -Take it in turns to turn over a card and place into the middle of the table. If you turn over a card that matches with the previous player shout out ‘SNAP!’ and you win all the cards below it. The winner has the most / all the cards at the end.
Game 2) To know number bonds (numbers that add to a given number: 10, 20, 100). Start as game 1 but say snap if the 2 cards add to 10, 20 or 100; depending on your target number.

Pairs Memory Game
Spread out 2 packs of cards face down on the table. Players take turns to turn two cards face up so the number can be read. If the total is for example 10, they get to keep the pair. If it doesn’t they turn them face down again. The winner is the player who has the most pairs at the end of the game.

Counting Games

21
No resources needed.
Go round the players saying 1,2,3…...21 in turn. However, each player doesn’t have to just say one number they can say up to three numbers in a row (consecutive).
The aim is NOT to say 21.
Younger children could count to 11.
Challenge– Children can only say 1 or 2 numbers in a row.
https://riverbendmath.org/modules/Nim_Games/

Counting tennis
Choose a start number (try starting from different numbers).
The numbers are then ‘batted’ verbally backwards and forwards. Bats are not needed for this game!
2
3 4
5 6
Younger children count on and back in 1s.
Older children practise times tables:
Up to Year 3: counting in 2,5 and 10s
Year 3: 3, 4 and 8s
Year 4 and above :all tables up to x12
Challenge: count backwards or start at a different number.

2
3 4
5 6

Sing different Songs and Rhymes
Five Little ducks went swimming one day…
10 Fat sausages sizzling in a pan…
10 green bottles standing on a wall...

Counting Games Time and Number

Missing Factor ‘mind reading’
Use the playing cards– ace through to ten (as the numbers 1-10) and some counters/pen to mark points.
Place the cards face up on the table. Choose 2 cards and either add, subtract or multiply the numbers together. Tell the other players your answer. If they guess which operation you used (+,- or x) they winner a counter/point. The winner is the first player to collect 3 points.
To make it harder: Use more than two cards and more than one operation.
For example– If you pick the cards 2,4,3 you could add the 2 and 4 to make 6 then multiply this answer by 3= 18
So: 2 + 4 = 6 x3 = 18
2 + 4 x 3 = 18
Pick two

Or play ‘What’s the Time Mr.Wolf?’

‘What time is it?’
Using a clock (digital or analogue) focus on just a few times at first such as, o’clock, quarter past, quarter to and half past.
Can they explain where the hands are?
‘Look it’s quarter past 6 and the big hand is on the 3 and shorter hand on the 6.’
When it’s half past 7 can they tell you the time ?
Or play ‘What’s the time Mr Wolf/?’
Play ‘What’s the Time Mr Wolf?’